{"added":null,"apiVersion":1,"behindSince":null,"buildDepends":[],"categories":["net"],"comment":"Client/server network library for multiplayer games","compare":null,"dependentCount":null,"description":"yojimbo is a C++ client/server network library for real-time\nmultiplayer games. It provides cryptographically secure client\nauthentication and encrypted packets (via netcode), reliable-ordered\nmessages and data blocks (via reliable), a bitpacked message\nserialization system (via serialize), client slot management, and\npluggable allocators that silo each client into its own heap.\n\nEncryption and authentication are on by default: clients connect with\nshort-lived connect tokens issued by a trusted backend, so only\nauthenticated clients can talk to the server.","flavors":[],"html":"https://daemonports.org/dragonfly/net/yojimbo/","kind":"port","lastUpdate":null,"license":["BSD3CLAUSE"],"licenses":["BSD-3-Clause"],"maintainer":"glenn@mas-bandwidth.com","name":"yojimbo","newest":true,"newestVersion":"1.6.3","noVulnData":false,"origin":"net/yojimbo","otherSystems":[{"maintainer":"glenn@mas-bandwidth.com","newest":true,"origin":"net/yojimbo","path":"/net/yojimbo/","system":"FreeBSD","updated":"2026-07-29","version":"1.6.3"},{"maintainer":"glenn@mas-bandwidth.com","newest":true,"noVulnData":true,"origin":"net/yojimbo","path":"","system":"HardenedBSD","version":"1.6.3"},{"maintainer":"glenn@mas-bandwidth.com","newest":true,"noVulnData":true,"origin":"net/yojimbo","path":"","system":"GhostBSD","version":"1.6.3"}],"packages":null,"pkgName":"yojimbo-1.6.3","related":null,"repository":"DPorts","requiredBy":[],"requiredByCount":0,"runDepends":["net/netcode","net/reliable","security/libsodium"],"status":null,"system":"dragonfly","systemLabel":"DragonFly","version":"1.6.3","versions":[{"date":"2026-11-11","version":"1.6.3"}],"vulnerabilities":null,"www":"https://github.com/mas-bandwidth/yojimbo"}
