{"added":null,"apiVersion":1,"behindSince":null,"buildDepends":["devel/autoconf/2.61","devel/metaauto"],"categories":["devel","audio"],"comment":"library that handles the decoding of sound file formats","compare":null,"dependentCount":null,"description":"SDL_sound is a library that handles the decoding of several popular\nsound file formats, such as .WAV and .MP3.  It is meant to make the\nprogrammer's sound playback tasks simpler.  The programmer gives\nSDL_sound a filename, or feeds it data directly from one of many\nsources, and then reads the decoded waveform data back at their leisure.\nIf resource constraints are a concern, SDL_sound can process sound data\nin programmer-specified blocks.  Alternately, SDL_sound can decode a\nwhole sound file and hand back a single pointer to the whole waveform.\nSDL_sound can also handle sample rate, audio format, and channel\nconversion on-the-fly and behind-the-scenes, if the programmer desires.","flavors":[],"html":"https://daemonports.org/openbsd/devel/sdl-sound/","kind":"port","lastUpdate":null,"license":null,"maintainer":"The OpenBSD ports mailing-list \u003cports@openbsd.org\u003e","name":"sdl-sound","newest":false,"newestVersion":null,"noVulnData":true,"origin":"devel/sdl-sound","otherSystems":[],"packages":null,"pkgName":"sdl-sound-1.0.3p3","related":null,"repository":"OpenBSD ports","requiredBy":["emulators/dosbox","games/roadfighter"],"requiredByCount":2,"runDepends":["audio/flac","audio/libmikmod","audio/libvorbis","audio/speex","devel/physfs","devel/sdl","devel/smpeg"],"status":null,"system":"openbsd","systemLabel":"OpenBSD","version":"1.0.3p3","versions":null,"vulnerabilities":null,"www":"http://icculus.org/SDL_sound/"}
