BSD Ports

devel/bullet 3.25 FreeBSD

3D collision detection and rigid body dynamics library

System
FreeBSD
Repository
FreeBSD ports
Maintainer
[email protected]
Last update
Commit
917ec75a91
License
ZLIB
Categories
devel
Package size
12484.4 KiB, 19062.8 KiB installed

Description

Bullet is a professional open source multi-threaded 3D Collision Detection and Rigid Body Dynamics Library. It is free for commercial use under the ZLib license.

The library is being used by several professional game developers on PC, PlayStation 3, XBox 360 and Nintendo Wii.

Sony Computer Entertainment provides a parallel SPU optimized version, and collaborations with IBM, Intel, AMD and NVidia to exploit their parallel hardware.

Bullet is native part of Blender 3D modeler and it supports COLLADA Physics file format.

In the other systems

SystemPortVersion
FreeBSDdevel/bullet3.25
OpenBSDdevel/bullet3.22
NetBSDdevel/bullet2.89
DragonFlydevel/bullet3.25
MidnightBSDdevel/bullet3.25

Install

Binary package:

pkg install bullet

From the ports tree:

cd /usr/ports/devel/bullet/ && make install clean

To depend on this port in another port's Makefile:

RUN_DEPENDS=	bullet>0:devel/bullet
LIB_DEPENDS=	libBullet2FileLoader.so:devel/bullet

Packages

The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.

Repositoryaarch64amd64armv6armv7i386
FreeBSD:14:latest3.253.253.243.253.25
FreeBSD:14:quarterly3.253.25n/a3.253.25
FreeBSD:15:latest3.253.25n/a3.253.25
FreeBSD:15:quarterly3.253.25n/an/an/a
FreeBSD:16:latest3.253.25n/an/an/a
FreeBSD:16:quarterlyn/an/an/an/an/a

Dependencies

The Makefile names none itself; they come from USES and USE_*.

The full lists below include those, and their dependencies in turn.

Build dependencies 30
Run dependencies 15

Configuration

Options name: devel_bullet

OptionDefaultDescription
DOCSoffBuild and/or install documentation
USES
cmake compiler:c++11-lang gl xorg
Service scripts
none
Flavors
bullet-double-3.25

Files

pkg-plist 499
  • include/bullet/Bullet2FileLoader/autogenerated/bullet2.h
  • include/bullet/Bullet2FileLoader/b3BulletFile.h
  • include/bullet/Bullet2FileLoader/b3Chunk.h
  • include/bullet/Bullet2FileLoader/b3Common.h
  • include/bullet/Bullet2FileLoader/b3DNA.h
  • include/bullet/Bullet2FileLoader/b3Defines.h
  • include/bullet/Bullet2FileLoader/b3File.h
  • include/bullet/Bullet2FileLoader/b3Serializer.h
  • include/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
  • include/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
  • include/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
  • include/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
  • include/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
  • include/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
  • include/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
  • include/bullet/Bullet3Common/b3AlignedAllocator.h
  • include/bullet/Bullet3Common/b3AlignedObjectArray.h
  • include/bullet/Bullet3Common/b3CommandLineArgs.h
  • include/bullet/Bullet3Common/b3FileUtils.h
  • include/bullet/Bullet3Common/b3HashMap.h
  • include/bullet/Bullet3Common/b3Logging.h
  • include/bullet/Bullet3Common/b3Matrix3x3.h
  • include/bullet/Bullet3Common/b3MinMax.h
  • include/bullet/Bullet3Common/b3PoolAllocator.h
  • include/bullet/Bullet3Common/b3QuadWord.h
  • include/bullet/Bullet3Common/b3Quaternion.h
  • include/bullet/Bullet3Common/b3Random.h
  • include/bullet/Bullet3Common/b3ResizablePool.h
  • include/bullet/Bullet3Common/b3Scalar.h
  • include/bullet/Bullet3Common/b3StackAlloc.h
  • include/bullet/Bullet3Common/b3Transform.h
  • include/bullet/Bullet3Common/b3TransformUtil.h
  • include/bullet/Bullet3Common/b3Vector3.h
  • include/bullet/Bullet3Common/shared/b3Float4.h
  • include/bullet/Bullet3Common/shared/b3Int2.h
  • include/bullet/Bullet3Common/shared/b3Int4.h
  • include/bullet/Bullet3Common/shared/b3Mat3x3.h
  • include/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
  • include/bullet/Bullet3Common/shared/b3Quat.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h
  • include/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h
  • include/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
  • include/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h
  • include/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h
  • include/bullet/Bullet3Dynamics/shared/b3Inertia.h
  • include/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h
  • include/bullet/Bullet3Geometry/b3AabbUtil.h
  • include/bullet/Bullet3Geometry/b3ConvexHullComputer.h
  • include/bullet/Bullet3Geometry/b3GeometryUtil.h
  • include/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h
  • include/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h
  • include/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h
  • include/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
  • include/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h

The first 100 are listed.

distinfo 1
FileSizeSHA256
bulletphysics-bullet3-3.25_GH0.tar.gz1.39789551e+08c45afb6399e3f68036ddb641c6bf6f552bf332d5ab6be62f7e6c54eda05ceb77

Commit history 1

DateCommitCreditsLog message
917ec75a91 Dima Panov devel/bullet: Fix building with CMake 4
PR: 299228