BSD Ports

games/eduke32 20241216_1 DragonFly

Duke Nukem 3D Port based on JFDuke and EDuke

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
License
BUILDLIC, GPLv2
Categories
games
Package size
2038.9 KiB, 6471.7 KiB installed

Description

EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging it with EDuke to provide many new features for mod authors. Built on the foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine author Ken "Awesoken" Silverman's badass Polymost renderer) combined with Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it even comes with Mapster32, the enhanced Build editor.

The EDuke32 and Mapster32 development team is lead by Richard "TerminX" Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC demo for EDuke 2.0, and Mapster, the original Build editor enhancement.

Features * Enhanced event-based game scripting system * OpenGL renderer (truecolor textures, MD2/MD3 models) * Cross-platform * Augmented map editor

In the other systems

SystemPortVersion
DragonFlygames/eduke3220241216_1
FreeBSDgames/eduke3220260807
OpenBSDgames/eduke322.0.0.9511p3

Install

Binary package:

pkg install eduke32

From DPorts:

cd /usr/dports/games/eduke32 && make install clean

Dependencies

Run dependencies 20

No port depends on this one.

Configuration

No options to configure.

Service scripts
none

Message after installing

To complete the installation of this port, you need to copy the files
DUKE3D.GRP and DUKE.RTS from the original Duke Nukem 3D distribution to
/usr/local/share/duke3d with names "duke3d.grp" and "duke.rts"

To use the XXX Pack, you need to first include the HRP,
i.e. eduke32 -g /usr/local/share/duke3d/duke3d_hrp.zip -g /usr/local/share/duke3d/duke-erp-210701.zip