BSD Ports

games/iortcw 1.51c_4,1 DragonFly

Game engine for Return to Castle Wolfenstein

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
License
GPLv3
Categories
games
Package size
2034.8 KiB, 8814.0 KiB installed

Description

Return to Castle Wolfenstein is a military- and occult-themed first-person shooter game in a Second World War setting, originally released in 2001. It is a sequel to Wolfenstein 3D.

This port contains the iortcw game engines for the single-player campaign and multiplayer, based on ioquake3 and the GPL source releases of RtCW.

Return to Castle Wolfenstein requires non-distributable game data files, which you have to install manually (see pkg-message).

In the other systems

SystemPortVersion
DragonFlygames/iortcw1.51c_4,1
FreeBSDgames/iortcw1.51c_4,1
NetBSDgames/iortcw1.51cnb43
HardenedBSDgames/iortcw1.51c_4,1
GhostBSDgames/iortcw1.51c_4,1

Install

Binary package:

pkg install iortcw

From DPorts:

cd /usr/dports/games/iortcw && make install clean

Dependencies

Run dependencies 9

No port depends on this one.

Configuration

No options to configure.

Service scripts
none

Message after installing

To play Return to Castle Wolfenstein:

1. Install RtCW from your CD using emulators/i386-wine
2. Copy your game files to ~/.wolf.  They should be in
   "~/.wine/drive_c/Program Files/Return to Castle Wolfenstein"
3. Download patch-data-141.zip (and the language specific patch-data-* file if needed)
   from https://github.com/iortcw/iortcw/releases/tag/1.51c
4. Extract all patch-data-*.zip in ~/.wolf
5a. Start a single player game with iowolfsp
5b. Or a multiplayer game with iowolfmp