BSD Ports

games/tenebrae 1.04_13 DragonFly

Quake engine with lighting similar to that in Doom III

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
License
GPLv2+
Categories
games
Package size
2913.2 KiB, 16360.4 KiB installed

Description

Tenebrae is a modification of the Quake source that adds stencil shadows and per pixel lights to Quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.

In the other systems

SystemPortVersion
DragonFlygames/tenebrae1.04_13
FreeBSDgames/tenebrae1.04_13
GhostBSDgames/tenebrae1.04_13

Install

Binary package:

pkg install tenebrae

From DPorts:

cd /usr/dports/games/tenebrae && make install clean

Dependencies

Run dependencies 9

No port depends on this one.

Configuration

No options to configure.

Service scripts
none

Message after installing

Tenebrae has been installed.

If you're having sound problems, try running it with parameter "-sndspeed
<speed>", where <speed> can be 22050 or 44100, for example.

If you're having water rendering problems, try setting variable "r_novis"
to "1" (one).

===>   NOTICE:

The tenebrae port currently does not have a maintainer. As a result, it is
more likely to have unresolved issues, not be up-to-date, or even be removed in
the future. To volunteer to maintain this port, please create an issue at:

https://bugs.freebsd.org/bugzilla

More information about port maintainership is available at:

https://docs.freebsd.org/en/articles/contributing/#ports-contributing