BSD Ports

graphics/cal3d 0.11.1_1 DragonFly

Skeletal based 3D character animation library written in C++

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
Categories
devel, graphics
Package size
176.1 KiB, 677.8 KiB installed

Description

Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with.

The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics.

In the other systems

SystemPortVersion
DragonFlygraphics/cal3d0.11.1_1
FreeBSDgraphics/cal3d0.11.1_1
OpenBSDgraphics/cal3d0.11.0p7
NetBSDgraphics/cal3d0.11.0
HardenedBSDgraphics/cal3d0.11.1_1
GhostBSDgraphics/cal3d0.11.1_1

Install

Binary package:

pkg install cal3d

From DPorts:

cd /usr/dports/graphics/cal3d && make install clean

Dependencies

Required by 1