graphics/cal3d 0.11.1_1 DragonFly
Skeletal based 3D character animation library written in C++
- System
- DragonFly
- Repository
- DPorts
- Maintainer
- [email protected] (as in FreeBSD)
- Categories
- devel, graphics
- Package size
- 176.1 KiB, 677.8 KiB installed
Description
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with.
The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics.
In the other systems
| System | Port | Version |
|---|---|---|
| DragonFly | graphics/cal3d | 0.11.1_1 |
| FreeBSD | graphics/cal3d | 0.11.1_1 |
| OpenBSD | graphics/cal3d | 0.11.0p7 |
| NetBSD | graphics/cal3d | 0.11.0 |
| HardenedBSD | graphics/cal3d | 0.11.1_1 |
| GhostBSD | graphics/cal3d | 0.11.1_1 |
Install
Binary package:
pkg install cal3d
From DPorts:
cd /usr/dports/graphics/cal3d && make install clean