BSD Ports

graphics/opencsg 1.4.2_7 DragonFly

Constructive Solid Geometry rendering library

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
License
GPLv2
Categories
graphics
Package size
55.5 KiB, 170.6 KiB installed

Description

OpenCSG is a library that does image-based CSG rendering using OpenGL. OpenCSG is written in C++ and supports most modern graphics hardware.

CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.

Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes algorithms for rendering CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.

In the other systems

SystemPortVersion
DragonFlygraphics/opencsg1.4.2_7
FreeBSDgraphics/opencsg1.8.2
OpenBSDgraphics/opencsg1.8.2
NetBSDgraphics/opencsg1.3.2nb6
MidnightBSDgraphics/opencsg1.8.2
HardenedBSDgraphics/opencsg1.8.2
GhostBSDgraphics/opencsg1.8.2

Install

Binary package:

pkg install opencsg

From DPorts:

cd /usr/dports/graphics/opencsg && make install clean

Dependencies

Run dependencies 3

No port depends on this one.