math/p5-Math-Random-ISAAC-XS 1.004_3 DragonFly
C implementation of the ISAAC PRNG Algorithm
- System
- DragonFly
- Repository
- DPorts
- Maintainer
- [email protected] (as in FreeBSD)
- License
- ART10, ART20, GPLv1+, MIT, PD
- Categories
- math, perl5
- Package size
- 23.3 KiB, 248.3 KiB installed
Description
As with other Pseudo-Random Number Generator (PRNG) algorithms like the Mersenne Twister (see Math::Random::MT), this algorithm is designed to take some seed information and produce seemingly random results as output.
However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has different goals than these commonly used algorithms. In particular, it's really fast - on average, it requires only 18.75 machine cycles to generate a 32-bit value. This makes it suitable for applications where a significant amount of random data needs to be produced quickly, such solving using the Monte Carlo method or for games.
In the other systems
| System | Port | Version |
|---|---|---|
| DragonFly | math/p5-Math-Random-ISAAC-XS | 1.004_3 |
| FreeBSD | math/p5-Math-Random-ISAAC-XS | 1.004_3 |
| NetBSD | math/p5-Math-Random-ISAAC-XS | 1.004nb13 |
| MidnightBSD | math/p5-Math-Random-ISAAC-XS | 1.004 |
| HardenedBSD | math/p5-Math-Random-ISAAC-XS | 1.004_3 |
| GhostBSD | math/p5-Math-Random-ISAAC-XS | 1.004_3 |
Install
Binary package:
pkg install p5-Math-Random-ISAAC-XS
From DPorts:
cd /usr/dports/math/p5-Math-Random-ISAAC-XS && make install clean