BSD Ports

math/p5-Math-Random-ISAAC-XS 1.004_3 DragonFly

C implementation of the ISAAC PRNG Algorithm

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
License
ART10, ART20, GPLv1+, MIT, PD
Categories
math, perl5
Package size
23.3 KiB, 248.3 KiB installed

Description

As with other Pseudo-Random Number Generator (PRNG) algorithms like the Mersenne Twister (see Math::Random::MT), this algorithm is designed to take some seed information and produce seemingly random results as output.

However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has different goals than these commonly used algorithms. In particular, it's really fast - on average, it requires only 18.75 machine cycles to generate a 32-bit value. This makes it suitable for applications where a significant amount of random data needs to be produced quickly, such solving using the Monte Carlo method or for games.

In the other systems

SystemPortVersion
DragonFlymath/p5-Math-Random-ISAAC-XS1.004_3
FreeBSDmath/p5-Math-Random-ISAAC-XS1.004_3
NetBSDmath/p5-Math-Random-ISAAC-XS1.004nb13
MidnightBSDmath/p5-Math-Random-ISAAC-XS1.004
HardenedBSDmath/p5-Math-Random-ISAAC-XS1.004_3
GhostBSDmath/p5-Math-Random-ISAAC-XS1.004_3

Install

Binary package:

pkg install p5-Math-Random-ISAAC-XS

From DPorts:

cd /usr/dports/math/p5-Math-Random-ISAAC-XS && make install clean

Dependencies

Run dependencies 1