games/q3cellshading 1.0_5 FreeBSD
Quake III engine with Cell Shading capabilities
- System
- FreeBSD
- Repository
- FreeBSD ports
- Maintainer
- [email protected]
- Categories
- games
Description
The goal of this project is to add Cell Shading capabilities to the Quake III engine with real-time performance.
In order to provide such feature we have decided to use Kuwahara filter, a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our implementation could run with almost any graphics card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture), which uses white textures. You can set the console variable r_celshadalgo to 2, and load another map, or run using the appropriate link that came with the release.
Install
Binary package:
pkg install q3cellshading
From the ports tree:
cd /usr/ports/games/q3cellshading/ && make install clean
To depend on this port in another port's Makefile:
RUN_DEPENDS= q3cellshading>0:games/q3cellshading
Packages
The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.
| Repository | aarch64 | amd64 | armv6 | armv7 | i386 |
|---|---|---|---|---|---|
| FreeBSD:14:latest | - | - | - | - | 1.0_5 |
| FreeBSD:14:quarterly | - | - | n/a | - | 1.0_5 |
| FreeBSD:15:latest | - | - | n/a | - | 1.0_5 |
| FreeBSD:15:quarterly | - | - | n/a | n/a | n/a |
| FreeBSD:16:latest | - | - | n/a | n/a | n/a |
| FreeBSD:16:quarterly | n/a | n/a | n/a | n/a | n/a |
Dependencies
The Makefile names none itself; they come from USES and USE_*.
The full lists below include those, and their dependencies in turn.
Build dependencies 14
Run dependencies 11
No port depends on this one.
Configuration
Options name: games_q3cellshading
| Option | Default | Description |
|---|---|---|
| CLIENT | on | Build client |
| DEDICATED | on | Build dedicated server |
| GAMELIBS | off | Force building game libraries |
| OPTIMIZED_CFLAGS | on | Use extra compiler optimizations |
| SMP_CLIENT | on | Build SMP (threaded) client |
- USES
- gmake zip
- Service scripts
- none
Files
pkg-plist 9
- bin/q3celded
- bin/quake3cel
- bin/quake3cel-smp
- %%LIBDIR%%/baseq3/cgame.so
- %%LIBDIR%%/baseq3/qagame.so
- %%LIBDIR%%/baseq3/ui.so
- %%LIBDIR%%/missionpack/cgame.so
- %%LIBDIR%%/missionpack/qagame.so
- %%LIBDIR%%/missionpack/ui.so
distinfo 1
| File | Size | SHA256 |
|---|---|---|
| q3cel-1.0-src.zip | 5.853369e+06 | c575a8a126c5b4723cd7fb0b3fa338e539ecaf7757ac69b470e4ed53884c8da9 |
Master sites 1
- SF
Commit history 0
No commits in the history this site was built from.