BSD Ports

devel/SDL3 3.4.16 NetBSD

Simple DirectMedia Layer - cross-platform multimedia library

System
NetBSD
Repository
pkgsrc
Maintainer
[email protected]
Last update
Commit
e34ddeff28
License
zlib
Categories
devel
Package size
1173.7 KiB, 6017.8 KiB installed

Description

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

Install

Binary package:

pkgin install SDL3

From pkgsrc:

cd /usr/pkgsrc/devel/SDL3 && make install clean

Packages

The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.

RepositoryVersion
NetBSD 10.1 x86_643.4.16
NetBSD 10.1 aarch643.4.10
SmartOS / illumos x86_643.4.18
macOS 15 arm643.4.18

Dependencies

Run dependencies 3

Commit history 8

DateCommitCreditsLog message
e34ddeff28 adam SDL3: updated to 3.4.18
3.4.18 This is a stable bugfix release, with the following changes: Fixed crashing at startup if a broken EZFRD64.DLL is installed Fixed a crash at shutdown if X11 IME services restarted during the session Fixed KMSDRM initialization on some systems including i.MX 6 hardware Fixed texture alpha blending and texel centering when rendering on PS2 Implemented joystick hotplugging on PS2 Added SDL_GAMEPAD_TYPE_STEAM for Steam Controllers Fixed the Steam Controller showing up twice on macOS 27 Added support for the Flydigi Apex 6 controller Fixed the Keychron Q6 System Control showing up as a gamepad Fixed relative mouse clicks showing as key presses on some Android devices The pen device type is included with pen events Correctly report the eraser in pen events on Wayland …
7b5a3977f9 wiz *: recursive bump for pcre2 10.49
204ac6b2b7 tnn *: revbump for pcre2 symbol versioning change
8a9c0828e4 adam SDL3: updated to 3.4.16
3.4.16 This is a stable bugfix release, with the following changes: Fixed loading BMP files with < 8 bits per pixel and odd widths Fixed the depth format sample count support check in the GPU API Fixed the SDL_QueryGPUFence() return value on Apple platforms Fixed textures being rendered with half opacity on PS2 Fixed windows staying on screen after SDL_Quit() on macOS Removed WM_TAKE_FOCUS from WM_PROTOCOLS for X11 windows Added SDL_HINT_ANDROID_AAUDIO_INPUT_PRESET instead of hard-coding the camcorder preset on Android Report SDL_PenInputFlags in SDL_PenProximityEvent Fixed vertical high-resolution mouse wheel scaling on evdev Fixed joystick stick calibration on Nintendo Joy-Con controllers
5e4aea17e2 wiz *: recursive bump for pcre2 10.48

The latest 5 of 8 in the history this site was built from.