BSD Ports

games/fheroes2 1.1.17nb1 NetBSD

Recreation of Heroes of Might and Magic II game engine

System
NetBSD
Repository
pkgsrc
Maintainer
[email protected]
Last update
Commit
7b5a3977f9
License
gnu-gpl-v2
Categories
games
Package size
3248.8 KiB, 11974.9 KiB installed

Description

fheroes2 is a recreation of the Heroes of Might and Magic II game engine.

This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games.

In the other systems

SystemPortVersion
NetBSDgames/fheroes21.1.17nb1
FreeBSDgames/fheroes21.1.17
OpenBSDgames/fheroes21.1.17p0
HardenedBSDgames/fheroes21.1.17
GhostBSDgames/fheroes21.1.17

Install

Binary package:

pkgin install fheroes2

From pkgsrc:

cd /usr/pkgsrc/games/fheroes2 && make install clean

Packages

The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.

RepositoryVersion
NetBSD 10.1 x86_641.1.17nb1
NetBSD 10.1 aarch641.1.1nb2
SmartOS / illumos x86_64-
macOS 15 arm641.1.17nb3

Dependencies

Run dependencies 4

No port depends on this one.

Commit history 6

DateCommitCreditsLog message
7b5a3977f9 wiz *: recursive bump for pcre2 10.49
204ac6b2b7 tnn *: revbump for pcre2 symbol versioning change
5e4aea17e2 wiz *: recursive bump for pcre2 10.48
2e8454eb89 wiz fheroes2: needs msgfmt
5e1f68f809 wiz fheroes2: update to 1.1.17.
From Bartosz Kuzma in PR 60450 Changes since 1.1.1: version 1.1.17 (30 June 2026) - update the Russian translation - greatly speed up application startup - update the German translation - update the Ukrainian translation - fix terrain reset on exit for the Battle Only mode - fix New Creature Week right-click delay - fix status window layout alignment on the Adventure Map - swap Archery Range Building sprites to match the colors of units - match castle's hero/building fade animation delay to classic H2 - fix assertion hit for AI battle during Teleport spell evaluation - make AI heroes stay in castles if they get a movement bonus the next day - fix the title alignment in the resolution window - add an initial version of the Auto Playtest feature for the Editor …

The latest 5 of 6 in the history this site was built from.