graphics/box2d 2.4.2 NetBSD
2D physics engine for games
- System
- NetBSD
- Repository
- pkgsrc
- Maintainer
- [email protected]
- Last update
- Commit
c405f81b35- License
- mit
- Categories
- graphics
- Package size
- 122.9 KiB, 458.5 KiB installed
Description
Box2D is a 2D physics engine for games. It features:
Collision Continuous collision detection Contact callbacks: begin, end, pre-solve, post-solve Convex polygons and circles Multiple shapes per body One-shot contact manifolds Dynamic tree broadphase Efficient pair management Fast broadphase AABB queries Collision groups and categories
Physics Continuous physics with time of impact solver Persistent body-joint-contact graph Island solution and sleep management Contact, friction, and restitution Stable stacking with a linear-time solver Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types Joint limits, motors, and friction Momentum decoupled position correction Fairly accurate reaction forces/impulses
Install
Binary package:
pkgin install box2d
From pkgsrc:
cd /usr/pkgsrc/graphics/box2d && make install clean
Packages
The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.
| Repository | Version |
|---|---|
| NetBSD 10.1 x86_64 | 2.4.2 |
| NetBSD 10.1 aarch64 | 2.4.2 |
| SmartOS / illumos x86_64 | 3.1.1 |
| macOS 15 arm64 | 3.1.1 |