graphics/mojoshader 0.0.20220415nb9 NetBSD
Library to move calls to Direct3D shaders to OpenGL
- System
- NetBSD
- Repository
- pkgsrc
- Maintainer
- [email protected]
- Last update
- Commit
7b5a3977f9- License
- zlib
- Categories
- graphics
- Package size
- 416.8 KiB, 1701.0 KiB installed
Description
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.
Install
Binary package:
pkgin install mojoshader
From pkgsrc:
cd /usr/pkgsrc/graphics/mojoshader && make install clean
Packages
The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.
| Repository | Version |
|---|---|
| NetBSD 10.1 x86_64 | 0.0.20220415nb9 |
| NetBSD 10.1 aarch64 | 0.0.20220415nb7 |
| SmartOS / illumos x86_64 | 0.0.20220415nb11 |
| macOS 15 arm64 | - |