BSD Ports

games/vkquake 1.36.0 OpenBSD

port of Quake 1 using Vulkan instead of OpenGL

System
OpenBSD
Repository
OpenBSD ports
Maintainer
Thomas Frohwein <[email protected]>
Last update
Commit
b6df27da65
Categories
games, x11

Description

vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.

Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.

vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.

In the other systems

SystemPortVersion
OpenBSDgames/vkquake1.36.0
FreeBSDgames/vkquake1.37.0
HardenedBSDgames/vkquake1.35.0
GhostBSDgames/vkquake1.35.0

Install

Binary package:

pkg_add vkquake

From the ports tree:

cd /usr/ports/games/vkquake && make install

Dependencies

Build dependencies 2
Run dependencies 5

No port depends on this one.

Commit history 1

DateCommitCreditsLog message
b6df27da65 thfr Update to vkQuake 1.36.0. This switches to SDL3.
Release Notes: https://github.com/Novum/vkQuake/releases/tag/1.36.0