BSD Ports

graphics/glm 1.0.2 OpenBSD

C++ mathematics header-only library for OpenGL software

System
OpenBSD
Repository
OpenBSD ports
Maintainer
The OpenBSD ports mailing-list <[email protected]>
Categories
graphics, math

Description

OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use.

This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc...

This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.

GLM is written in C++98 but can take advantage of C++11 when supported by the compiler.

In the other systems

SystemPortVersion
OpenBSDgraphics/glm1.0.2
FreeBSDmath/glm1.0.3,1
NetBSDgraphics/glm1.0.3nb1
DragonFlymath/glm1.0.1,1
MidnightBSDmath/glm1.0.2,1

Install

Binary package:

pkg_add glm

From the ports tree:

cd /usr/ports/graphics/glm && make install

Dependencies

Build dependencies 2