BSD Ports

games/ioquake3 1.36_17 DragonFly

Cleaned-up and enhanced version of Quake 3

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
License
GPLv2
Categories
games
Package size
1208.0 KiB, 3869.3 KiB installed

Description

This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination.

In the other systems

SystemPortVersion
DragonFlygames/ioquake31.36_17
FreeBSDgames/ioquake31.36_17
OpenBSDgames/ioquake32020.09.29p2
NetBSDgames/ioquake31.36.20200125nb37
MidnightBSDgames/ioquake31.36
HardenedBSDgames/ioquake31.36_18
GhostBSDgames/ioquake31.36_17

Install

Binary package:

pkg install ioquake3

From DPorts:

cd /usr/dports/games/ioquake3 && make install clean

Dependencies

Run dependencies 8

No port depends on this one.

Configuration

No options to configure.

Service scripts
none

Message after installing

Should the game freeze when entering a match, try to change the value of
com_zoneMegs (e.g. to 48).

The configuration files are saved to ~/.ioquake3 instead of ~/.q3a because
they have additional variables which would be removed if other engines
overwrite them. But you can safely copy the original directory to the new one
for the first time.

===>   NOTICE:

The ioquake3 port currently does not have a maintainer. As a result, it is
more likely to have unresolved issues, not be up-to-date, or even be removed in
the future. To volunteer to maintain this port, please create an issue at:

https://bugs.freebsd.org/bugzilla

More information about port maintainership is available at:

https://docs.freebsd.org/en/articles/contributing/#ports-contributing