graphics/reactphysics3d 0.10.2 FreeBSD
C++ physics engine library in 3D
- System
- FreeBSD
- Repository
- FreeBSD ports
- Maintainer
- [email protected]
- Last update
- Commit
0117b6afef- License
- ZLIB
- Categories
- graphics
- Package size
- 371.3 KiB, 1913.0 KiB installed
Description
ReactPhysics3D is a C++ physics engine library that can be used in 3D simulations and games.
ReactPhysics3D has the following features: * Rigid body dynamics * Discrete collision detection * Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh) * Multiple collision shapes per body * Broadphase collision detection (Dynamic AABB tree) * Narrowphase collision detection (SAT/GJK) * Collision response and friction (Sequential Impulses Solver) * Joints (Ball and Socket, Hinge, Slider, Fixed) * Collision filtering with categories * Ray casting * Sleeping technique for inactive bodies * Multi-platform (Windows, Linux, Mac OS X) * No external libraries (do not use STL containers) * Documentation (user manual and Doxygen API) * Testbed application with demos * Integrated Profiler
In the other systems
| System | Port | Version |
|---|---|---|
| FreeBSD | graphics/reactphysics3d | 0.10.2 |
| DragonFly | graphics/reactphysics3d | 0.10.0 |
Install
Binary package:
pkg install reactphysics3d
From the ports tree:
cd /usr/ports/graphics/reactphysics3d/ && make install clean
To depend on this port in another port's Makefile:
RUN_DEPENDS= reactphysics3d>0:graphics/reactphysics3d
LIB_DEPENDS= libreactphysics3d.so:graphics/reactphysics3d
Packages
The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.
| Repository | aarch64 | amd64 | armv6 | armv7 | i386 |
|---|---|---|---|---|---|
| FreeBSD:14:latest | 0.10.2 | 0.10.2 | 0.9.0 | 0.10.0 | 0.10.2 |
| FreeBSD:14:quarterly | 0.10.2 | 0.10.2 | n/a | 0.10.0 | 0.10.2 |
| FreeBSD:15:latest | 0.10.2 | 0.10.2 | n/a | 0.10.0 | 0.10.0 |
| FreeBSD:15:quarterly | 0.10.2 | 0.10.2 | n/a | n/a | n/a |
| FreeBSD:16:latest | 0.10.2 | 0.10.2 | n/a | n/a | n/a |
| FreeBSD:16:quarterly | n/a | n/a | n/a | n/a | n/a |
Dependencies
The Makefile names none itself; they come from USES and USE_*.
The full lists below include those, and their dependencies in turn.
Build dependencies 15
No port depends on this one.
Configuration
No options to configure.
- USES
- cmake compiler:c++11-lang
- Service scripts
- none
Files
pkg-plist 117
- include/reactphysics3d/body/Body.h
- include/reactphysics3d/body/RigidBody.h
- include/reactphysics3d/collision/Collider.h
- include/reactphysics3d/collision/CollisionCallback.h
- include/reactphysics3d/collision/ContactManifold.h
- include/reactphysics3d/collision/ContactManifoldInfo.h
- include/reactphysics3d/collision/ContactPair.h
- include/reactphysics3d/collision/ContactPointInfo.h
- include/reactphysics3d/collision/ConvexMesh.h
- include/reactphysics3d/collision/HalfEdgeStructure.h
- include/reactphysics3d/collision/HeightField.h
- include/reactphysics3d/collision/OverlapCallback.h
- include/reactphysics3d/collision/PolygonVertexArray.h
- include/reactphysics3d/collision/RaycastInfo.h
- include/reactphysics3d/collision/TriangleMesh.h
- include/reactphysics3d/collision/TriangleVertexArray.h
- include/reactphysics3d/collision/VertexArray.h
- include/reactphysics3d/collision/broadphase/DynamicAABBTree.h
- include/reactphysics3d/collision/narrowphase/CapsuleVsCapsuleAlgorithm.h
- include/reactphysics3d/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.h
- include/reactphysics3d/collision/narrowphase/CollisionDispatch.h
- include/reactphysics3d/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h
- include/reactphysics3d/collision/narrowphase/GJK/GJKAlgorithm.h
- include/reactphysics3d/collision/narrowphase/GJK/VoronoiSimplex.h
- include/reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h
- include/reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h
- include/reactphysics3d/collision/narrowphase/NarrowPhaseInput.h
- include/reactphysics3d/collision/narrowphase/SAT/SATAlgorithm.h
- include/reactphysics3d/collision/narrowphase/SphereVsCapsuleAlgorithm.h
- include/reactphysics3d/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.h
- include/reactphysics3d/collision/narrowphase/SphereVsSphereAlgorithm.h
- include/reactphysics3d/collision/shapes/AABB.h
- include/reactphysics3d/collision/shapes/BoxShape.h
- include/reactphysics3d/collision/shapes/CapsuleShape.h
- include/reactphysics3d/collision/shapes/CollisionShape.h
- include/reactphysics3d/collision/shapes/ConcaveMeshShape.h
- include/reactphysics3d/collision/shapes/ConcaveShape.h
- include/reactphysics3d/collision/shapes/ConvexMeshShape.h
- include/reactphysics3d/collision/shapes/ConvexPolyhedronShape.h
- include/reactphysics3d/collision/shapes/ConvexShape.h
- include/reactphysics3d/collision/shapes/HeightFieldShape.h
- include/reactphysics3d/collision/shapes/SphereShape.h
- include/reactphysics3d/collision/shapes/TriangleShape.h
- include/reactphysics3d/components/BallAndSocketJointComponents.h
- include/reactphysics3d/components/BodyComponents.h
- include/reactphysics3d/components/ColliderComponents.h
- include/reactphysics3d/components/Components.h
- include/reactphysics3d/components/FixedJointComponents.h
- include/reactphysics3d/components/HingeJointComponents.h
- include/reactphysics3d/components/JointComponents.h
- include/reactphysics3d/components/RigidBodyComponents.h
- include/reactphysics3d/components/SliderJointComponents.h
- include/reactphysics3d/components/TransformComponents.h
- include/reactphysics3d/configuration.h
- include/reactphysics3d/constraint/BallAndSocketJoint.h
- include/reactphysics3d/constraint/ContactPoint.h
- include/reactphysics3d/constraint/FixedJoint.h
- include/reactphysics3d/constraint/HingeJoint.h
- include/reactphysics3d/constraint/Joint.h
- include/reactphysics3d/constraint/SliderJoint.h
- include/reactphysics3d/containers/Array.h
- include/reactphysics3d/containers/Deque.h
- include/reactphysics3d/containers/LinkedList.h
- include/reactphysics3d/containers/Map.h
- include/reactphysics3d/containers/Pair.h
- include/reactphysics3d/containers/Set.h
- include/reactphysics3d/containers/Stack.h
- include/reactphysics3d/containers/containers_common.h
- include/reactphysics3d/decimal.h
- include/reactphysics3d/engine/Entity.h
- include/reactphysics3d/engine/EntityManager.h
- include/reactphysics3d/engine/EventListener.h
- include/reactphysics3d/engine/Island.h
- include/reactphysics3d/engine/Islands.h
- include/reactphysics3d/engine/Material.h
- include/reactphysics3d/engine/OverlappingPairs.h
- include/reactphysics3d/engine/PhysicsCommon.h
- include/reactphysics3d/engine/PhysicsWorld.h
- include/reactphysics3d/mathematics/Matrix2x2.h
- include/reactphysics3d/mathematics/Matrix3x3.h
- include/reactphysics3d/mathematics/Quaternion.h
- include/reactphysics3d/mathematics/Ray.h
- include/reactphysics3d/mathematics/Transform.h
- include/reactphysics3d/mathematics/Vector2.h
- include/reactphysics3d/mathematics/Vector3.h
- include/reactphysics3d/mathematics/mathematics.h
- include/reactphysics3d/mathematics/mathematics_common.h
- include/reactphysics3d/mathematics/mathematics_functions.h
- include/reactphysics3d/memory/DefaultAllocator.h
- include/reactphysics3d/memory/HeapAllocator.h
- include/reactphysics3d/memory/MemoryAllocator.h
- include/reactphysics3d/memory/MemoryManager.h
- include/reactphysics3d/memory/PoolAllocator.h
- include/reactphysics3d/memory/SingleFrameAllocator.h
- include/reactphysics3d/reactphysics3d.h
- include/reactphysics3d/systems/BroadPhaseSystem.h
- include/reactphysics3d/systems/CollisionDetectionSystem.h
- include/reactphysics3d/systems/ConstraintSolverSystem.h
- include/reactphysics3d/systems/ContactSolverSystem.h
- include/reactphysics3d/systems/DynamicsSystem.h
The first 100 are listed.
distinfo 1
| File | Size | SHA256 |
|---|---|---|
| DanielChappuis-reactphysics3d-v0.10.2_GH0.tar.gz | 2.626454e+06 | 95b4f3ed87cbb6515d751b4df90b5860cf62b7e03306f05340639f81e60bfb32 |