BSD Ports

graphics/reactphysics3d 0.10.2 FreeBSD

C++ physics engine library in 3D

System
FreeBSD
Repository
FreeBSD ports
Maintainer
[email protected]
Last update
Commit
0117b6afef
License
ZLIB
Categories
graphics
Package size
371.3 KiB, 1913.0 KiB installed

Description

ReactPhysics3D is a C++ physics engine library that can be used in 3D simulations and games.

ReactPhysics3D has the following features: * Rigid body dynamics * Discrete collision detection * Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh) * Multiple collision shapes per body * Broadphase collision detection (Dynamic AABB tree) * Narrowphase collision detection (SAT/GJK) * Collision response and friction (Sequential Impulses Solver) * Joints (Ball and Socket, Hinge, Slider, Fixed) * Collision filtering with categories * Ray casting * Sleeping technique for inactive bodies * Multi-platform (Windows, Linux, Mac OS X) * No external libraries (do not use STL containers) * Documentation (user manual and Doxygen API) * Testbed application with demos * Integrated Profiler

In the other systems

SystemPortVersion
FreeBSDgraphics/reactphysics3d0.10.2
DragonFlygraphics/reactphysics3d0.10.0

Install

Binary package:

pkg install reactphysics3d

From the ports tree:

cd /usr/ports/graphics/reactphysics3d/ && make install clean

To depend on this port in another port's Makefile:

RUN_DEPENDS=	reactphysics3d>0:graphics/reactphysics3d
LIB_DEPENDS=	libreactphysics3d.so:graphics/reactphysics3d

Packages

The version each package repository carries. “-” means the repository builds no package of it, “n/a” that there is no such repository.

Repositoryaarch64amd64armv6armv7i386
FreeBSD:14:latest0.10.20.10.20.9.00.10.00.10.2
FreeBSD:14:quarterly0.10.20.10.2n/a0.10.00.10.2
FreeBSD:15:latest0.10.20.10.2n/a0.10.00.10.0
FreeBSD:15:quarterly0.10.20.10.2n/an/an/a
FreeBSD:16:latest0.10.20.10.2n/an/an/a
FreeBSD:16:quarterlyn/an/an/an/an/a

Dependencies

The Makefile names none itself; they come from USES and USE_*.

The full lists below include those, and their dependencies in turn.

Build dependencies 15

No port depends on this one.

Configuration

No options to configure.

USES
cmake compiler:c++11-lang
Service scripts
none

Files

pkg-plist 117
  • include/reactphysics3d/body/Body.h
  • include/reactphysics3d/body/RigidBody.h
  • include/reactphysics3d/collision/Collider.h
  • include/reactphysics3d/collision/CollisionCallback.h
  • include/reactphysics3d/collision/ContactManifold.h
  • include/reactphysics3d/collision/ContactManifoldInfo.h
  • include/reactphysics3d/collision/ContactPair.h
  • include/reactphysics3d/collision/ContactPointInfo.h
  • include/reactphysics3d/collision/ConvexMesh.h
  • include/reactphysics3d/collision/HalfEdgeStructure.h
  • include/reactphysics3d/collision/HeightField.h
  • include/reactphysics3d/collision/OverlapCallback.h
  • include/reactphysics3d/collision/PolygonVertexArray.h
  • include/reactphysics3d/collision/RaycastInfo.h
  • include/reactphysics3d/collision/TriangleMesh.h
  • include/reactphysics3d/collision/TriangleVertexArray.h
  • include/reactphysics3d/collision/VertexArray.h
  • include/reactphysics3d/collision/broadphase/DynamicAABBTree.h
  • include/reactphysics3d/collision/narrowphase/CapsuleVsCapsuleAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/CollisionDispatch.h
  • include/reactphysics3d/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/GJK/GJKAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/GJK/VoronoiSimplex.h
  • include/reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h
  • include/reactphysics3d/collision/narrowphase/NarrowPhaseInput.h
  • include/reactphysics3d/collision/narrowphase/SAT/SATAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/SphereVsCapsuleAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.h
  • include/reactphysics3d/collision/narrowphase/SphereVsSphereAlgorithm.h
  • include/reactphysics3d/collision/shapes/AABB.h
  • include/reactphysics3d/collision/shapes/BoxShape.h
  • include/reactphysics3d/collision/shapes/CapsuleShape.h
  • include/reactphysics3d/collision/shapes/CollisionShape.h
  • include/reactphysics3d/collision/shapes/ConcaveMeshShape.h
  • include/reactphysics3d/collision/shapes/ConcaveShape.h
  • include/reactphysics3d/collision/shapes/ConvexMeshShape.h
  • include/reactphysics3d/collision/shapes/ConvexPolyhedronShape.h
  • include/reactphysics3d/collision/shapes/ConvexShape.h
  • include/reactphysics3d/collision/shapes/HeightFieldShape.h
  • include/reactphysics3d/collision/shapes/SphereShape.h
  • include/reactphysics3d/collision/shapes/TriangleShape.h
  • include/reactphysics3d/components/BallAndSocketJointComponents.h
  • include/reactphysics3d/components/BodyComponents.h
  • include/reactphysics3d/components/ColliderComponents.h
  • include/reactphysics3d/components/Components.h
  • include/reactphysics3d/components/FixedJointComponents.h
  • include/reactphysics3d/components/HingeJointComponents.h
  • include/reactphysics3d/components/JointComponents.h
  • include/reactphysics3d/components/RigidBodyComponents.h
  • include/reactphysics3d/components/SliderJointComponents.h
  • include/reactphysics3d/components/TransformComponents.h
  • include/reactphysics3d/configuration.h
  • include/reactphysics3d/constraint/BallAndSocketJoint.h
  • include/reactphysics3d/constraint/ContactPoint.h
  • include/reactphysics3d/constraint/FixedJoint.h
  • include/reactphysics3d/constraint/HingeJoint.h
  • include/reactphysics3d/constraint/Joint.h
  • include/reactphysics3d/constraint/SliderJoint.h
  • include/reactphysics3d/containers/Array.h
  • include/reactphysics3d/containers/Deque.h
  • include/reactphysics3d/containers/LinkedList.h
  • include/reactphysics3d/containers/Map.h
  • include/reactphysics3d/containers/Pair.h
  • include/reactphysics3d/containers/Set.h
  • include/reactphysics3d/containers/Stack.h
  • include/reactphysics3d/containers/containers_common.h
  • include/reactphysics3d/decimal.h
  • include/reactphysics3d/engine/Entity.h
  • include/reactphysics3d/engine/EntityManager.h
  • include/reactphysics3d/engine/EventListener.h
  • include/reactphysics3d/engine/Island.h
  • include/reactphysics3d/engine/Islands.h
  • include/reactphysics3d/engine/Material.h
  • include/reactphysics3d/engine/OverlappingPairs.h
  • include/reactphysics3d/engine/PhysicsCommon.h
  • include/reactphysics3d/engine/PhysicsWorld.h
  • include/reactphysics3d/mathematics/Matrix2x2.h
  • include/reactphysics3d/mathematics/Matrix3x3.h
  • include/reactphysics3d/mathematics/Quaternion.h
  • include/reactphysics3d/mathematics/Ray.h
  • include/reactphysics3d/mathematics/Transform.h
  • include/reactphysics3d/mathematics/Vector2.h
  • include/reactphysics3d/mathematics/Vector3.h
  • include/reactphysics3d/mathematics/mathematics.h
  • include/reactphysics3d/mathematics/mathematics_common.h
  • include/reactphysics3d/mathematics/mathematics_functions.h
  • include/reactphysics3d/memory/DefaultAllocator.h
  • include/reactphysics3d/memory/HeapAllocator.h
  • include/reactphysics3d/memory/MemoryAllocator.h
  • include/reactphysics3d/memory/MemoryManager.h
  • include/reactphysics3d/memory/PoolAllocator.h
  • include/reactphysics3d/memory/SingleFrameAllocator.h
  • include/reactphysics3d/reactphysics3d.h
  • include/reactphysics3d/systems/BroadPhaseSystem.h
  • include/reactphysics3d/systems/CollisionDetectionSystem.h
  • include/reactphysics3d/systems/ConstraintSolverSystem.h
  • include/reactphysics3d/systems/ContactSolverSystem.h
  • include/reactphysics3d/systems/DynamicsSystem.h

The first 100 are listed.

distinfo 1
FileSizeSHA256
DanielChappuis-reactphysics3d-v0.10.2_GH0.tar.gz2.626454e+0695b4f3ed87cbb6515d751b4df90b5860cf62b7e03306f05340639f81e60bfb32

Commit history 1

DateCommitCreditsLog message
0117b6afef Yuri Victorovich graphics/reactphysics3d: update 0.10.0 → 0.10.2