games/quake2max 0.45_16 DragonFly
OpenGL-only Quake II engine modification
- System
- DragonFly
- Repository
- DPorts
- Maintainer
- [email protected] (as in FreeBSD)
- License
- GPLv2+
- Categories
- games
- Package size
- 2035.1 KiB, 3685.6 KiB installed
Description
OpenGL-only Quake II engine modification with the following features:
- Requires id Software's Quake II (patched to v3.20)
- OpenGL only: no software mode; no 3dfx
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture compression (for large textures/skins)
- Particle engine: fast intuitive system; dynamically lit; custom special effects
- RScript shaders: spheremapping; detail textures; animated skins; vertex deformation, other custom functions
- Enhanced menus: mouse support in menus; menus scaled to fixed resolution; reorganized menus
- Client side 3D chase camera: accurate aiming system; adjustable viewing distance; adjustable viewing angle
- Miscellaneous special effects: improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting
- Miscellaneous gameplay enhancements: decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist filter parameter
- Backwards compatible with old mods
In the other systems
| System | Port | Version |
|---|---|---|
| DragonFly | games/quake2max | 0.45_16 |
| FreeBSD | games/quake2max | 0.45_16 |
| GhostBSD | games/quake2max | 0.45_16 |
Install
Binary package:
pkg install quake2max
From DPorts:
cd /usr/dports/games/quake2max && make install clean
Dependencies
Run dependencies 9
No port depends on this one.