BSD Ports

games/quake2max 0.45_16 DragonFly

OpenGL-only Quake II engine modification

System
DragonFly
Repository
DPorts
Maintainer
[email protected] (as in FreeBSD)
License
GPLv2+
Categories
games
Package size
2035.1 KiB, 3685.6 KiB installed

Description

OpenGL-only Quake II engine modification with the following features:

  • Requires id Software's Quake II (patched to v3.20)
  • OpenGL only: no software mode; no 3dfx
  • 32-bit color skin/texture support: .jpg; .tga; .png.
  • Texture compression (for large textures/skins)
  • Particle engine: fast intuitive system; dynamically lit; custom special effects
  • RScript shaders: spheremapping; detail textures; animated skins; vertex deformation, other custom functions
  • Enhanced menus: mouse support in menus; menus scaled to fixed resolution; reorganized menus
  • Client side 3D chase camera: accurate aiming system; adjustable viewing distance; adjustable viewing angle
  • Miscellaneous special effects: improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting
  • Miscellaneous gameplay enhancements: decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist filter parameter
  • Backwards compatible with old mods

In the other systems

SystemPortVersion
DragonFlygames/quake2max0.45_16
FreeBSDgames/quake2max0.45_16
GhostBSDgames/quake2max0.45_16

Install

Binary package:

pkg install quake2max

From DPorts:

cd /usr/dports/games/quake2max && make install clean

Dependencies

Run dependencies 9

No port depends on this one.